A Team Fortress mod for Half-life 2's Source Engine. Get more info
A Long Overdue Update
discuss Fortress Forever Team - 2014-10-17 19:42 PDT
It's been nearly a year since Fortress Forever was Greenlit, and there's been a total lack of updates since then. To remedy that, here are two things that will be happening in the coming weeks:

  • The current version of Fortress Forever will be released on Steam
  • The Fortress Forever code will be made open source on Github

Why did it take a year for this to happen?
We didn't think it was possible to release the current version of FF on Steam because we thought that the version of the Source SDK that FF uses was too old. Neotokyo proved otherwise, and we are able to follow their lead and finally release FF on Steam.

What does 'released on Steam' mean?
It means that you'll be able to install Fortress Forever directly through Steam and that you will receive updates automatically. As always, Fortress Forever will be completely free.

Why go open source?
Fortress Forever's development has been largely opaque for a huge majority of the playerbase for a very long time, and the reason for that opaqueness has not always been intentional; attempting to keep everyone informed can be pretty labor intensive. By moving our development entirely into public view, it will be easier for everyone to stay in the loop with what will be happening with the game, and will give everyone a chance to participate directly in the development process.
Fortress Forever has been Greenlit!
discuss Fortress Forever Team - 2013-10-27 12:30 PDT


Fortress Forever has been Greenlit by the community! Thank you to everyone that voted and helped to spread the word about our mod. Being Greenlit was considered something of a long shot, and we are thrilled to see it happen.

What does this mean for FF?

It means that sometime in the future, you'll be able to install Fortress Forever directly through Steam and you will receive updates automatically.

When will that happen?

Unfortunately, this is still something we are trying to figure out. It could be soon, or it could be not soon at all, depending on some information we are still waiting to find out. Sorry to be so ambiguous. Once we get more information, we'll be able to let you know with more certainty what will be happening.



For anyone having trouble connecting to servers or having trouble compiling maps, see this thread
Steam's New Content System and FF
discuss Fortress Forever Team - 2013-10-15 21:56 PDT
If you try to launch Fortress Forever, you might be prompted to update Source SDK Base 2006 to Steam's new content system. Doing so will move some base Source engine files around (but not mess with your Fortress Forever at all). If you are not prompted, then you'll need to force your Source SDK Base 2006 to update in order to be able to connect to servers:
In Steam, go to Library, select Tools from the dropdown, find Source SDK Base 2006, right click it and go to Properties. In the properties window, go to the Local Files tab and click "Verify Integrity of Tool Cache"

That should update you to the new Steampipe file system and then you should be able to connect to servers.

For server owners, you now need to use SteamCMD to install the Source Dedicated Server files (appid 205). For a tutorial, see How to install a SRCDS. If you don't manually manage your server, you will need your server provider to update your game server to the new content system.

For mappers, you might not be able to compile maps until you copy steam.dll from steamappscommonSource SDK Base to steamapps<username>sourcesdkbinep1bin. Thanks to Uly for finding this fix.
Fortress Forever is a Team Fortress mod being developed by our independent team for Half-life 2's Source Engine.