A Team Fortress mod for Half-life 2's Source Engine. Get more info
Fortress Forever has been Greenlit!
discuss Fortress Forever Team - 2013-10-27 12:30 PDT

Fortress Forever has been Greenlit by the community! Thank you to everyone that voted and helped to spread the word about our mod. Being Greenlit was considered something of a long shot, and we are thrilled to see it happen.

What does this mean for FF?

It means that sometime in the future, you'll be able to install Fortress Forever directly through Steam and you will receive updates automatically.

When will that happen?

Unfortunately, this is still something we are trying to figure out. It could be soon, or it could be not soon at all, depending on some information we are still waiting to find out. Sorry to be so ambiguous. Once we get more information, we'll be able to let you know with more certainty what will be happening.

For anyone having trouble connecting to servers or having trouble compiling maps, see this thread
Steam's New Content System and FF
discuss Fortress Forever Team - 2013-10-15 21:56 PDT
If you try to launch Fortress Forever, you might be prompted to update Source SDK Base 2006 to Steam's new content system. Doing so will move some base Source engine files around (but not mess with your Fortress Forever at all). If you are not prompted, then you'll need to force your Source SDK Base 2006 to update in order to be able to connect to servers:
In Steam, go to Library, select Tools from the dropdown, find Source SDK Base 2006, right click it and go to Properties. In the properties window, go to the Local Files tab and click "Verify Integrity of Tool Cache"

That should update you to the new Steampipe file system and then you should be able to connect to servers.

For server owners, you now need to use SteamCMD to install the Source Dedicated Server files (appid 205). For a tutorial, see How to install a SRCDS. If you don't manually manage your server, you will need your server provider to update your game server to the new content system.

For mappers, you might not be able to compile maps until you copy steam.dll from steamappscommonSource SDK Base to steamapps<username>sourcesdkbinep1bin. Thanks to Uly for finding this fix.
2.46 Released!
discuss Fortress Forever Team - 2013-05-06 13:43 PDT
Bug fixes, bug fixes, bug fixes! This patch is long overdue, but it's finally here. Also, don't forget to vote for us on Steam Greenlight if you haven't already.

2.46 Changelog

New gib effect

Fortress Forever is a Team Fortress mod being developed by our independent team for Half-life 2's Source Engine.