Patch Notes
... everything that has happened since the dawn of time.
Patch 2.2
Released January 2009
User Interface
  • Sound options added for the kill beep
Generic / Misc Stuff
  • Massive server logging upgrades/changes
  • Beep sound plays when you kill someone (optional client-side)
  • Neutral flag model added
  • Gibs go SQUISH and PLOP instead of CLUNK
Visuals
  • HW AC now shows tracers for 1 in 2 bullets rather than 1 in 4
  • Smaller, less obscuring flamethrower effect
  • Ragdolls now inherit a large force from fatal non-explosive shots
  • Sped up the conc explosion effect
  • Frag grenade no longer has the pin still attached when you throw it
  • Fixed non-blue engineers with glow-in-the-dark accessories
  • Pilot light added to the flamethrower
Bug Fixes
  • Fixed various server crashes
  • Fixed bug where if a medic heals a player > 100%, that player picking up a resupply bag "hurts" them
  • Fixed jumppad not building properly on +attack2
  • Fixed flaginfo
Class-specific Changes
  • Scout:
    • Scouts now take half fall damage (up from zero fall damage)
  • Sniper:
    • AR dmg down from 8 -> 7
    • AR cone down from 0.09 to 0.07
    • Legshot time reduced from 30 sec to 10 sec
  • Soldier:
    • Increased RPG re-fire rate from 0.65 to 0.7
  • Demoman:
    • Reduced starting mirvs from 2 to 1
  • Medic:
    • No changes
  • HWGuy:
    • AC has dual-cone system, one cone at 0.06, one at 0.12
    • HW AC damage up from 6.5 to 8.2
    • HW AC uses half ammo than before
    • AC has 200 ammo rather than 300
    • AC cooldown time reduced from 0.4 to 0.1 seconds
    • AC has a little bullet push
  • Pyro:
    • IC damage down from 70 to 55
  • Spy:
    • No changes
  • Engineer:
    • SG's can now be built overhanging edges more
  • All Classes:
    • Nailgun pushforce reduced
Map changes
  • Impact
    • New map with a new gametype (!)
  • Palermo
    • All new visuals/lighting
    • Various layout changes, bug fixes
    • HDR added
  • Vertigo
    • Engineers and demomen limited to 2, removed defender detpacks
    • Objective icon fixed
  • Waterpolo
    • Objective icons added
  • 2fort
    • "Cheap" water added in the yard
    • Noannoyances added to spawns
    • Can't grab gren bag through wall in ramp room anymore
    • Spawn doors behave better
  • Schtop
    • New map (capture the flag)
  • Destroy
    • New map (capture the flag)
  • Aardvark
    • Working security icons
  • Openfire
    • Visual/lighting updates
    • Working security icons
    • Small resupply bag added in the flag room - 50/50 h/a every 15 seconds.
  • Monkey
    • Improved ladders, new ramp on flag point
  • All Maps
    • Players start with full health/armor/ammo by default unless map overrides it