Patch Notes
... everything that has happened since the dawn of time.
Patch 2.43
Released June 30, 2011
Generic / Misc Stuff
- Made melee always hit your target if you are inside them (for healing/wrenching while softclipping with a teammate)
- Made disguised spies softclip using their actual team instead of disguised team
- Solved a problem where a spy could undisguise inside a player and get stuck
- Running into teammates to see if you go through them can now be a weird and dangerous way to spy check
Bug Fixes / Optimizations
- Fixed a client crash related to joining a server while a laser grenade is active or thrown
- Fixed age-old bug where incorrect timeleft would be shown on your HUD if you connect/reconnect to a server after prematch has ended or ff_restartround was used
- Potential fix for autoreload sometimes not working
- Fixed slowfield loop sound not being stopped when the slowfield gets removed forcefully (like on class change)
- Fixed slowfield not setting all affected players' speed back to normal when the slowfield gets removed forcefully (like on class change)
- Fixed the laser grenade's arms going through things they shouldn't (like cornfield starting door)
- Fixed pipes and grenades going through things they shouldn't (like destroy security door)
- Fixed MIRVs getting stuck in walls if you try to throw one while next to a wall
- Hopefully fixed some FPS/choppiness issues that 2.42 seemed to cause
- Fixed grenade prime sound (the click) getting played twice when priming a secondary grenade
- Fixed detpacks not being able to blow up some detpack walls (like on ff_stowaway_b2)
- Fixed moving brushes (doors/elevs) thinking players were blocking them even though they weren't due to softclipping
- Potentially fixed a bug that made some projectiles stop players as though they were walls
- Fixed railgun shoot animations glitching like crazy
- Optimized the slowfield and overpressure code a little bit
- Optimized HUD elements a bit
Class-specific Changes
- Scout
- Jump Pad
- Jump pad health increased from 125 to 150
- Jump Pad
- Medic
- The Super Nailgun clip size has been increased from 30 to 50
- The Super Nailgun reload time has been decreased by 0.5 seconds
- Increased infection duration from 10 to 14 (2 more ticks)
- HWGuy
- Overpressure cooldown increased from 6 to 8
- HWGuy spawns with 1 slowfield instead of 2
- HWGuy has a maximum of 2 slowfields instead of 3
- Slowfield
- Duration decreased from 10 to 7
- Radius decreased from 200 to 176
- Inner radius decreased from 176 to 64 (the radius in which players receive the maximum amount of slow)
- Fast moving players are slowed slightly less than they used to be
Map changes
- FF_Palermo and FF_Cornfield
- Each cap now has a four minute timer
- FF_Warpath
- Now ends properly with lighting changing CP 1 & 5
- LDR lighting change to match HDR
Lua changes
- Fixed SetConvar not working properly for replicated cvars like mp_timelimit (the updated value wasn't getting sent to the client)
- Added SetConvar("cvar_name", "value")












