FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_baseanimating.h

242526272829
#include "bone_accessor.h" #include "bone_merge_cache.h" #include "ragdoll_shared.h" #define LIPSYNC_POSEPARAM_NAME "mouth" #define NUM_HITBOX_FIRES 10
24252627282930
#include "bone_accessor.h" #include "bone_merge_cache.h" #include "ragdoll_shared.h" #include "materialsystem/imaterial.h" #define LIPSYNC_POSEPARAM_NAME "mouth" #define NUM_HITBOX_FIRES 10
395396397398399400
// Texture group to use int m_nSkin; // Object bodygroup int m_nBody;
396397398399400401402403404405406407408
// Texture group to use int m_nSkin; // Override Material IMaterial *m_pOverrideMaterial; virtual void FindOverrideMaterial( char const* pMaterialName, const char *pTextureGroupName, bool complain = true, const char *pComplainPrefix = NULL ); virtual void ReleaseOverrideMaterial( char const* pMaterialName = 0 ); void StartMaterialOverride(); void StopMaterialOverride(); // Object bodygroup int m_nBody;
403404405406407408
CSequenceTransitioner m_SequenceTransitioner; protected: CIKContext *m_pIk;
411412413414415416417418419420
CSequenceTransitioner m_SequenceTransitioner; // --> FF ColorRGBExp32 m_colorMuzzleDLight; // <-- FF protected: CIKContext *m_pIk;