cl_dll/c_baseanimating.h
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#include "bone_accessor.h"
#include "bone_merge_cache.h"
#include "ragdoll_shared.h"
#define LIPSYNC_POSEPARAM_NAME "mouth"
#define NUM_HITBOX_FIRES 10
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#include "bone_accessor.h"
#include "bone_merge_cache.h"
#include "ragdoll_shared.h"
#include "materialsystem/imaterial.h"
#define LIPSYNC_POSEPARAM_NAME "mouth"
#define NUM_HITBOX_FIRES 10
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// Texture group to use
int m_nSkin;
// Object bodygroup
int m_nBody;
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// Texture group to use
int m_nSkin;
// Override Material
IMaterial *m_pOverrideMaterial;
virtual void FindOverrideMaterial( char const* pMaterialName, const char *pTextureGroupName, bool complain = true, const char *pComplainPrefix = NULL );
virtual void ReleaseOverrideMaterial( char const* pMaterialName = 0 );
void StartMaterialOverride();
void StopMaterialOverride();
// Object bodygroup
int m_nBody;
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CSequenceTransitioner m_SequenceTransitioner;
protected:
CIKContext *m_pIk;
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CSequenceTransitioner m_SequenceTransitioner;
// --> FF
ColorRGBExp32 m_colorMuzzleDLight;
// <-- FF
protected:
CIKContext *m_pIk;