FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_gib.h

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typedef C_BaseAnimating BaseClass; public: C_Gib::~C_Gib( void ); static C_Gib *CreateClientsideGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime = DEFAULT_GIB_LIFETIME );
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typedef C_BaseAnimating BaseClass; public: C_Gib(); C_Gib::~C_Gib( void ); static C_Gib *CreateClientsideGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime = DEFAULT_GIB_LIFETIME );
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virtual void HitSurface( C_BaseEntity *pOther ); protected: float m_flTouchDelta; // Amount of time that must pass before another touch function can be called }; #ifdef HL2_CLIENT_DLL
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virtual void HitSurface( C_BaseEntity *pOther ); void LeaveBloodDecal(bool b) { m_bDecal = !b; } protected: float m_flTouchDelta; // Amount of time that must pass before another touch function can be called bool m_bDecal; static int m_iBloodDecal; }; #ifdef HL2_CLIENT_DLL