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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_playerresource.cpp

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//=============================================================================// #include "cbase.h" #include "c_playerresource.h" #include "c_team.h" #ifdef HL2MP #include "hl2mp_gamerules.h"
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//=============================================================================// #include "cbase.h" #include "c_playerresource.h" #include "c_ff_team.h" #ifdef HL2MP #include "hl2mp_gamerules.h"
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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_PlayerResource, DT_PlayerResource, CPlayerResource) RecvPropArray3( RECVINFO_ARRAY(m_iPing), RecvPropInt( RECVINFO(m_iPing[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iScore), RecvPropInt( RECVINFO(m_iScore[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iDeaths), RecvPropInt( RECVINFO(m_iDeaths[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bConnected), RecvPropInt( RECVINFO(m_bConnected[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iTeam), RecvPropInt( RECVINFO(m_iTeam[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bAlive), RecvPropInt( RECVINFO(m_bAlive[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iHealth), RecvPropInt( RECVINFO(m_iHealth[0]))), END_RECV_TABLE() C_PlayerResource *g_PR;
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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_PlayerResource, DT_PlayerResource, CPlayerResource) RecvPropArray3( RECVINFO_ARRAY(m_iPing), RecvPropInt( RECVINFO(m_iPing[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iScore), RecvPropInt( RECVINFO(m_iScore[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iFortPoints), RecvPropInt( RECVINFO(m_iFortPoints[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iDeaths), RecvPropInt( RECVINFO(m_iDeaths[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bConnected), RecvPropInt( RECVINFO(m_bConnected[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iTeam), RecvPropInt( RECVINFO(m_iTeam[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bAlive), RecvPropInt( RECVINFO(m_bAlive[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iHealth), RecvPropInt( RECVINFO(m_iHealth[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iArmor), RecvPropInt( RECVINFO(m_iArmor[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iClass), RecvPropInt( RECVINFO(m_iClass[0]))), // |-- Mirv: Current class RecvPropArray3( RECVINFO_ARRAY(m_iChannel), RecvPropInt( RECVINFO(m_iChannel[0]))), // |-- Mirv: Channel information RecvPropBool(RECVINFO(m_bIsIntermission)), END_RECV_TABLE() C_PlayerResource *g_PR;
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memset( m_iPing, 0, sizeof( m_iPing ) ); // memset( m_iPacketloss, 0, sizeof( m_iPacketloss ) ); memset( m_iScore, 0, sizeof( m_iScore ) ); memset( m_iDeaths, 0, sizeof( m_iDeaths ) ); memset( m_bConnected, 0, sizeof( m_bConnected ) ); memset( m_iTeam, 0, sizeof( m_iTeam ) ); memset( m_bAlive, 0, sizeof( m_bAlive ) ); memset( m_iHealth, 0, sizeof( m_iHealth ) ); for ( int i=0; i { m_Colors[i] = COLOR_GREY; } #ifdef HL2MP m_Colors[TEAM_COMBINE] = COLOR_BLUE; m_Colors[TEAM_REBELS] = COLOR_RED; m_Colors[TEAM_UNASSIGNED] = COLOR_YELLOW; #endif g_PR = this; }
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memset( m_iPing, 0, sizeof( m_iPing ) ); // memset( m_iPacketloss, 0, sizeof( m_iPacketloss ) ); memset( m_iScore, 0, sizeof( m_iScore ) ); memset( m_iFortPoints, 0, sizeof( m_iFortPoints ) ); memset( m_iDeaths, 0, sizeof( m_iDeaths ) ); memset( m_bConnected, 0, sizeof( m_bConnected ) ); memset( m_iTeam, 0, sizeof( m_iTeam ) ); memset( m_bAlive, 0, sizeof( m_bAlive ) ); memset( m_iHealth, 0, sizeof( m_iHealth ) ); memset( m_iArmor, 0, sizeof( m_iArmor ) ); memset( m_iClass, 0, sizeof( m_iClass ) ); // |-- Mirv: Current class memset( m_iChannel, 0, sizeof( m_iChannel ) ); // |-- Mirv: Channel information for ( int i=0; i { m_Colors[i] = COLOR_GREY; } // BEG: Added by Mulchman /* #ifdef HL2MP m_Colors[TEAM_COMBINE] = COLOR_BLUE; m_Colors[TEAM_REBELS] = COLOR_RED; m_Colors[TEAM_UNASSIGNED] = COLOR_YELLOW; #endif */ m_Colors[ TEAM_SPECTATOR ] = Color( 0, 200, 200, 255 ); m_Colors[ TEAM_BLUE ] = Color( 56,100, 171, 255 ); m_Colors[ TEAM_RED ] = Color( 188, 0, 0, 255 ); m_Colors[ TEAM_YELLOW ] = Color( 202, 173, 33, 255 ); m_Colors[ TEAM_GREEN ] = Color( 68, 144, 65, 255 ); // END: Added by Mulchman g_PR = this; }
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return team->Get_Score(); } int C_PlayerResource::GetFrags(int index ) { return 666; } bool C_PlayerResource::IsLocalPlayer(int index)
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return team->Get_Score(); } int C_PlayerResource::GetTeamFortPoints(int index) { C_Team *team = GetGlobalTeam( index ); if ( !team ) return 0; return team->Get_FortPoints(); } float C_PlayerResource::GetTeamScoreTime( int index ) { C_Team *pTeam = GetGlobalTeam( index ); if( !pTeam ) return 0.0f; return pTeam->Get_ScoreTime(); } int C_PlayerResource::GetTeamDeaths( int index ) { C_Team *team = GetGlobalTeam( index ); if( !team ) return 0; return team->Get_Deaths(); } // --> Mirv: So menus can show correct limits int C_PlayerResource::GetTeamClassLimits( int index, int classindex ) { C_FFTeam *team = (C_FFTeam *) GetGlobalTeam( index ); if ( !team ) return 0; return team->Get_Classes( classindex ); } int C_PlayerResource::GetTeamLimits( int index ) { C_FFTeam *team = (C_FFTeam *) GetGlobalTeam( index ); if( !team ) return -1; return team->Get_Teams(); } // <-- Mirv: So menus can show correct limits int C_PlayerResource::GetFrags(int index ) { // BEG: Added by Mulchman if( !IsConnected( index ) ) return 0; return m_iScore[ index ]; // END: Added by Mulchman } bool C_PlayerResource::IsLocalPlayer(int index)
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//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetDeaths( int iIndex ) { if ( !IsConnected( iIndex ) )
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//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetFortPoints( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iFortPoints[iIndex]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetDeaths( int iIndex ) { if ( !IsConnected( iIndex ) )
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return m_iHealth[iIndex]; } const Color &C_PlayerResource::GetTeamColor(int index ) { if ( index < 0 || index >= MAX_TEAMS )
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return m_iHealth[iIndex]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_PlayerResource::GetArmor( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iArmor[iIndex]; } // --> Mirv: Get the player's class int C_PlayerResource::GetClass( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iClass[iIndex]; } // <-- Mirv: Get the player's class const Color &C_PlayerResource::GetTeamColor(int index ) { if ( index < 0 || index >= MAX_TEAMS )
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else return m_bConnected[iIndex]; }
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else return m_bConnected[iIndex]; } // --> Mirv: Channel info //----------------------------------------------------------------------------- // Purpose: Return the voice channel that this player is using //----------------------------------------------------------------------------- int C_PlayerResource::GetChannel( int iIndex ) { if ( iIndex < 0 || iIndex > MAX_PLAYERS ) { Assert( 0 ); return 0; } else return m_iChannel[iIndex]; } // <-- Mirv: Channel info #ifdef CLIENT_DLL bool Client_IsIntermission() { C_PlayerResource *pr = dynamic_cast (GameResources()); if (!pr) return false; return pr->m_bIsIntermission; } #endif