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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_playerresource.h

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// Team data access virtual int GetTeamScore( int index ); virtual const char *GetTeamName( int index ); virtual const Color&GetTeamColor( int index );
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// Team data access virtual int GetTeamScore( int index ); virtual float GetTeamScoreTime( int index ); virtual int GetTeamFortPoints( int index ); virtual int GetTeamDeaths( int index ); virtual const char *GetTeamName( int index ); virtual const Color&GetTeamColor( int index );
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virtual int GetDeaths( int index ); virtual int GetTeam( int index ); virtual int GetFrags( int index ); virtual int GetHealth( int index ); protected: // Data for each player that's propagated to all clients // Stored in individual arrays so they can be sent down via datatables
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virtual int GetDeaths( int index ); virtual int GetTeam( int index ); virtual int GetFrags( int index ); virtual int GetFortPoints( int index ); virtual int GetHealth( int index ); virtual int GetArmor( int index ); // --> Mirv: Extra's needed for menus virtual int GetClass( int index ); virtual int GetChannel( int index ); virtual int GetTeamClassLimits( int index, int classindex ); virtual int GetTeamLimits( int index ); // <-- Mirv: Extra's needed for menus protected: // Data for each player that's propagated to all clients // Stored in individual arrays so they can be sent down via datatables
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char m_szName[MAX_PLAYERS+1][ MAX_PLAYER_NAME_LENGTH ]; int m_iPing[MAX_PLAYERS+1]; int m_iScore[MAX_PLAYERS+1]; int m_iDeaths[MAX_PLAYERS+1]; bool m_bConnected[MAX_PLAYERS+1]; int m_iTeam[MAX_PLAYERS+1]; bool m_bAlive[MAX_PLAYERS+1]; int m_iHealth[MAX_PLAYERS+1]; Color m_Colors[MAX_TEAMS]; }; extern C_PlayerResource *g_PR;
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char m_szName[MAX_PLAYERS+1][ MAX_PLAYER_NAME_LENGTH ]; int m_iPing[MAX_PLAYERS+1]; int m_iScore[MAX_PLAYERS+1]; int m_iFortPoints[MAX_PLAYERS+1]; int m_iDeaths[MAX_PLAYERS+1]; bool m_bConnected[MAX_PLAYERS+1]; int m_iTeam[MAX_PLAYERS+1]; bool m_bAlive[MAX_PLAYERS+1]; int m_iHealth[MAX_PLAYERS+1]; int m_iArmor[MAX_PLAYERS+1]; Color m_Colors[MAX_TEAMS]; int m_iClass[MAX_PLAYERS+1]; // |-- Mirv: Current class int m_iChannel[MAX_PLAYERS+1]; // |-- Mirv: For voice channels public: bool m_bIsIntermission; }; extern C_PlayerResource *g_PR;