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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_point_camera.cpp

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// $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "C_Point_Camera.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h"
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// $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_point_Camera.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h"
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RecvPropFloat( RECVINFO( m_flFogEnd ) ), RecvPropInt( RECVINFO( m_bActive ) ), RecvPropInt( RECVINFO( m_bUseScreenAspectRatio ) ), END_RECV_TABLE() C_EntityClassList g_PointCameraList;
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RecvPropFloat( RECVINFO( m_flFogEnd ) ), RecvPropInt( RECVINFO( m_bActive ) ), RecvPropInt( RECVINFO( m_bUseScreenAspectRatio ) ), // Bug #0000390: multiple render targets for cameras RecvPropString( RECVINFO( m_szRenderTarget ) ), END_RECV_TABLE() C_EntityClassList g_PointCameraList;