cl_dll/c_point_camera.h
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float GetFogStart();
float GetFogEnd();
bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; }
private:
float m_FOV;
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float GetFogStart();
float GetFogEnd();
bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; }
// Bug #0000390: multiple render targets for cameras
string_t GetRenderTarget( void ) { return m_szRenderTarget; }
private:
float m_FOV;
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float m_flFogEnd;
bool m_bActive;
bool m_bUseScreenAspectRatio;
public:
C_PointCamera *m_pNext;
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float m_flFogEnd;
bool m_bActive;
bool m_bUseScreenAspectRatio;
// Bug #0000390: multiple render targets for cameras
char m_szRenderTarget[256];
public:
C_PointCamera *m_pNext;