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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_te_legacytempents.h

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// Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #if !defined( C_TE_LEGACYTEMPENTS_H )
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// Purpose: // // $Workfile: $ // $Date: 2006/01/07 16:37:32 $ // $NoKeywords: $ //=============================================================================// #if !defined( C_TE_LEGACYTEMPENTS_H )
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#include "mempool.h" #include "UtlLinkedList.h" #if defined( CSTRIKE_DLL ) || defined( SDK_DLL ) enum { CS_SHELL_9MM = 0,
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#include "mempool.h" #include "UtlLinkedList.h" #if defined( CSTRIKE_DLL ) || defined( FF_DLL ) enum { CS_SHELL_9MM = 0,
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CS_SHELL_12GAUGE, CS_SHELL_556, CS_SHELL_762NATO, CS_SHELL_338MAG }; #endif
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CS_SHELL_12GAUGE, CS_SHELL_556, CS_SHELL_762NATO, CS_SHELL_338MAG, FF_SHELL_40MM, // --> Mirv: FF Projectiles FF_PROJECTILE_NAIL, FF_PROJECTILE_DART, FF_PROJECTILE_NAIL_NG // <-- Mirv }; #endif
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virtual void PlaySound ( C_LocalTempEntity *pTemp, float damp ) = 0; virtual void PhysicsProp( int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects = 0 ) = 0; };
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virtual void PlaySound ( C_LocalTempEntity *pTemp, float damp ) = 0; virtual void PhysicsProp( int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects = 0 ) = 0; virtual void FFProjectile(const Vector &vecPosition, const QAngle &angVelocity, int iSpeed, int projectileType, int entIndex) = 0; };
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void CSEjectBrass( const Vector &vecPosition, const QAngle &angAngles, int nType, int nShellType, CBasePlayer *pShooter ); void PhysicsProp( int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects = 0 ); // Data private: enum
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void CSEjectBrass( const Vector &vecPosition, const QAngle &angAngles, int nType, int nShellType, CBasePlayer *pShooter ); void PhysicsProp( int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects = 0 ); void FFProjectile(const Vector &vecPosition, const QAngle &angVelocity, int iSpeed, int projectileType, int entIndex); // Data private: enum
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struct model_t *m_pHL1ShotgunShell; #endif #if defined( CSTRIKE_DLL ) || defined ( SDK_DLL ) struct model_t *m_pCS_9MMShell; struct model_t *m_pCS_57Shell; struct model_t *m_pCS_12GaugeShell;
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struct model_t *m_pHL1ShotgunShell; #endif #if defined( CSTRIKE_DLL ) struct model_t *m_pCS_9MMShell; struct model_t *m_pCS_57Shell; struct model_t *m_pCS_12GaugeShell;
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struct model_t *m_pCS_338MAGShell; #endif // Internal methods also available to children protected: C_LocalTempEntity *TempEntAlloc( const Vector& org, model_t *model );
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struct model_t *m_pCS_338MAGShell; #endif // --> Mirv: Our models #if defined (FF_DLL) struct model_t *m_pCS_9MMShell; struct model_t *m_pCS_12GaugeShell; struct model_t *m_pFF_40MMShell; struct model_t *m_pFF_Nail; struct model_t *m_pFF_Dart; #endif // <-- Mirv // Internal methods also available to children protected: C_LocalTempEntity *TempEntAlloc( const Vector& org, model_t *model );