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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_team.cpp

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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_Team, DT_Team, CTeam) RecvPropInt( RECVINFO(m_iTeamNum)), RecvPropInt( RECVINFO(m_iScore)), RecvPropString( RECVINFO(m_szTeamname)), RecvPropArray2(
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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_Team, DT_Team, CTeam) RecvPropInt( RECVINFO(m_iTeamNum)), RecvPropInt( RECVINFO(m_iScore)), RecvPropInt( RECVINFO(m_iFortPoints)), // Bug #0000529: Total death column doesn't work RecvPropInt( RECVINFO(m_iDeaths)), // Mulch: receive team deaths from server RecvPropFloat( RECVINFO( m_flScoreTime ) ), // Mulch: time this team last scored RecvPropString( RECVINFO(m_szTeamname)), RecvPropArray2(
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C_Team::C_Team() { m_iScore = 0; memset( m_szTeamname, 0, sizeof(m_szTeamname) ); m_iDeaths = 0; m_iPing = 0; m_iPacketloss = 0; // Add myself to the global list of team entities g_Teams.AddToTail( this );
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C_Team::C_Team() { m_iScore = 0; m_iFortPoints = 0; memset( m_szTeamname, 0, sizeof(m_szTeamname) ); m_iDeaths = 0; m_iPing = 0; m_iPacketloss = 0; m_flScoreTime = 0.0f; // Add myself to the global list of team entities g_Teams.AddToTail( this );
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//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_Team::Get_Ping( void ) { return m_iPing;
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//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_Team::Get_FortPoints( void ) { return m_iFortPoints; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- float C_Team::Get_ScoreTime( void ) { return m_flScoreTime; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_Team::Get_Ping( void ) { return m_iPing;