cl_dll/c_team.h
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// Data Handling
virtual char *Get_Name( void );
virtual int Get_Score( void );
virtual int Get_Deaths( void );
virtual int Get_Ping( void );
// Player Handling
virtual int Get_Number_Players( void );
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// Data Handling
virtual char *Get_Name( void );
virtual int Get_Score( void );
virtual int Get_FortPoints( void );
virtual int Get_Deaths( void );
virtual int Get_Ping( void );
virtual float Get_ScoreTime( void );
// Player Handling
virtual int Get_Number_Players( void );
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CUtlVector< int > m_aPlayers;
char m_szTeamname[ MAX_TEAM_NAME_LENGTH ];
int m_iScore;
// Data for the scoreboard
int m_iDeaths;
int m_iPing;
int m_iPacketloss;
int m_iTeamNum;
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CUtlVector< int > m_aPlayers;
char m_szTeamname[ MAX_TEAM_NAME_LENGTH ];
int m_iScore;
int m_iFortPoints;
// Bug #0000529: Total death column doesn't work
int m_iDeaths; // Mulch: receive team deaths from server
float m_flScoreTime; // Mulch: time this team last scored
// Data for the scoreboard
int m_iPing;
int m_iPacketloss;
int m_iTeamNum;