FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/c_world.cpp

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short g_sModelIndexBloodDrop; // holds the sprite index for the initial blood short g_sModelIndexBloodSpray; // holds the sprite index for splattered blood //----------------------------------------------------------------------------- // Purpose: Precache global weapon sounds //-----------------------------------------------------------------------------
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short g_sModelIndexBloodDrop; // holds the sprite index for the initial blood short g_sModelIndexBloodSpray; // holds the sprite index for splattered blood extern void PrecacheFileGrenadeInfoDatabase(IFileSystem *filesystem, const unsigned char *pICEKey); extern void PrecacheFilePlayerClassInfoDatabase(IFileSystem *filesystem, const unsigned char *pICEKey); //----------------------------------------------------------------------------- // Purpose: Precache global weapon sounds //-----------------------------------------------------------------------------
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{ PrecacheFileWeaponInfoDatabase( filesystem, g_pGameRules->GetEncryptionKey() ); g_sModelIndexFireball = modelinfo->GetModelIndex ("sprites/zerogxplode.vmt");// fireball g_sModelIndexWExplosion = modelinfo->GetModelIndex ("sprites/WXplo1.vmt");// underwater fireball g_sModelIndexSmoke = modelinfo->GetModelIndex ("sprites/steam1.vmt");// smoke
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{ PrecacheFileWeaponInfoDatabase( filesystem, g_pGameRules->GetEncryptionKey() ); // --> Mirv: Put these here too just like with CWorld PrecacheFileGrenadeInfoDatabase(filesystem, g_pGameRules->GetEncryptionKey()); PrecacheFilePlayerClassInfoDatabase(filesystem, g_pGameRules->GetEncryptionKey()); // <-- Mirv g_sModelIndexFireball = modelinfo->GetModelIndex ("sprites/zerogxplode.vmt");// fireball g_sModelIndexWExplosion = modelinfo->GetModelIndex ("sprites/WXplo1.vmt");// underwater fireball g_sModelIndexSmoke = modelinfo->GetModelIndex ("sprites/steam1.vmt");// smoke