cl_dll/fx_explosion.h
535455565758Vector m_vecOrigin; Vector m_vecDirection; float m_flForce; int m_fFlags; PMaterialHandle m_Material_Smoke;53545556575859Vector m_vecOrigin; Vector m_vecDirection; float m_flForce; float m_flScale; // |-- Mirv: Scale now int m_fFlags; PMaterialHandle m_Material_Smoke;