cl_dll/fx_sparks.cpp
373839404142
PMaterialHandle g_Material_Spark = NULL;
//-----------------------------------------------------------------------------
// Purpose:
// Input : &pos -
37383940414243444546
PMaterialHandle g_Material_Spark = NULL;
// dlight scale
extern ConVar cl_ffdlight_explosion;
extern ConVar cl_ffdlight_generic;
//-----------------------------------------------------------------------------
// Purpose:
// Input : &pos -
520521522523524525526527528529530531
//
/*
dlight_t *dl= effects->CL_AllocDlight ( 0 );
dl->origin = pos;
dl->color.r = dl->color.g = dl->color.b = 250;
dl->radius = random->RandomFloat(16,32);
dl->die = gpGlobals->curtime + 0.001;
*/
#endif // !_XBOX
524525526527528529530531532533534535536537538539540541542543544545
//
/*
// dlight scale
float flDLightScale = cl_ffdlight_generic.GetFloat();
dlight_t *dl = NULL;
if (flDLightScale > 0.0f)
dl= effects->CL_AllocDlight ( 0 );
if (dl)
{
dl->origin = pos;
dl->color.r = dl->color.g = dl->color.b = 192;
dl->radius = random->RandomFloat(24,32) * flDLightScale;
dl->die = gpGlobals->curtime + 0.01;
}
*/
#endif // !_XBOX
1365136613671368136913701371137213731374137513761377
// Dlight
//
dlight_t *dl= effects->CL_AllocDlight ( 0 );
dl->origin = offset;
dl->color.r = dl->color.g = dl->color.b = 64;
dl->radius = random->RandomFloat(128,256);
dl->die = gpGlobals->curtime + 0.1;
//
// Moving lines
13791380138113821383138413851386138713881389139013911392139313941395139613971398
// Dlight
//
// dlight scale
float flDLightScale = cl_ffdlight_explosion.GetFloat();
dlight_t *dl = NULL;
if (flDLightScale > 0.0f)
dl = effects->CL_AllocDlight ( 0 );
if (dl)
{
dl->origin = offset;
dl->color.r = dl->color.g = dl->color.b = 64;
dl->radius = random->RandomFloat(112,144) * flDLightScale;
dl->die = gpGlobals->curtime + 0.1;
}
//
// Moving lines