cl_dll/game_controls/spectatorgui.h
55565758596061
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); }
virtual void OnThink();
55565758596061
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual bool IsVisible();
virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); }
virtual void OnThink();
717273747576
void MoveLabelToFront(const char *textEntryName);
void UpdateTimer();
void SetLogoImage(const char *image);
private:
enum { INSET_OFFSET = 2 } ;
71727374757677
void MoveLabelToFront(const char *textEntryName);
void UpdateTimer();
void SetLogoImage(const char *image);
void UpdateScores( void );
private:
enum { INSET_OFFSET = 2 } ;
116117118119120121122
virtual void OnThink();
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
virtual bool IsVisible() { return BaseClass::IsVisible(); }
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); }
117118119120121122123
virtual void OnThink();
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
virtual bool IsVisible();
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); }