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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/game_controls/spectatorgui.h

55565758596061
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); } virtual void OnThink();
55565758596061
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible(); virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); } virtual void OnThink();
717273747576
void MoveLabelToFront(const char *textEntryName); void UpdateTimer(); void SetLogoImage(const char *image); private: enum { INSET_OFFSET = 2 } ;
71727374757677
void MoveLabelToFront(const char *textEntryName); void UpdateTimer(); void SetLogoImage(const char *image); void UpdateScores( void ); private: enum { INSET_OFFSET = 2 } ;
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virtual void OnThink(); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui virtual bool IsVisible() { return BaseClass::IsVisible(); } vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); }
117118119120121122123
virtual void OnThink(); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui virtual bool IsVisible(); vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); }