cl_dll/game_controls/teammenu.h
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TEAMMENU_H
#define TEAMMENU_H
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/// =============== Fortress Forever ==============
/// ======== A modification for Half-Life 2 =======
///
/// @file teammenu2.h
/// @author Gavin "Mirvin_Monkey" Bramhill
/// @date August 15, 2005
/// @brief New team selection menu
///
/// REVISIONS
/// ---------
/// Aug 15, 2005 Mirv: First creation
#ifndef TEAMMENU_H
#define TEAMMENU_H
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#include
#include
#include
#include
#include
namespace vgui
{
class RichText;
class HTML;
}
class TeamFortressViewport;
//-----------------------------------------------------------------------------
// Purpose: Displays the team menu
//-----------------------------------------------------------------------------
class CTeamMenu : public vgui::Frame, public IViewPortPanel
{
private:
DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
public:
CTeamMenu(IViewPort *pViewPort);
virtual ~CTeamMenu();
virtual const char *GetName( void ) { return PANEL_TEAM; }
virtual void SetData(KeyValues *data) {};
virtual void Reset() {};
virtual void Update();
virtual bool NeedsUpdate( void ) { return false; }
virtual bool HasInputElements( void ) { return true; }
virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
public:
void AutoAssign();
protected:
// int GetNumTeams() { return m_iNumTeams; }
// VGUI2 overrides
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnKeyCodePressed(vgui::KeyCode code);
// helper functions
virtual void SetLabelText(const char *textEntryName, const char *text);
virtual void LoadMapPage( const char *mapName );
// virtual void MakeTeamButtons( void );
// command callbacks
// MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
IViewPort *m_pViewPort;
vgui::RichText *m_pMapInfo;
vgui::HTML *m_pMapInfoHTML;
// int m_iNumTeams;
int m_iJumpKey;
int m_iScoreBoardKey;
char m_szMapName[ MAX_PATH ];
};
#endif // TEAMMENU_H
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#include
#include
#include
#include
#include
#include
class TeamButton;
namespace vgui
{
class TextEntry;
class IScheme;
class FFButton;
//-----------------------------------------------------------------------------
// Purpose: displays the team menu
//-----------------------------------------------------------------------------
class CTeamMenu : public Frame, public IViewPortPanel, public IGameEventListener2
{
private:
DECLARE_CLASS_SIMPLE(CTeamMenu, Frame);
public:
CTeamMenu(IViewPort *pViewPort);
virtual ~CTeamMenu();
virtual const char *GetName() { return PANEL_TEAM; }
virtual void SetData(KeyValues *data);
virtual void Reset();
virtual void Update();
virtual void ShowPanel(bool bShow);
virtual void OnKeyCodePressed(KeyCode code);
virtual void OnKeyCodeReleased(KeyCode code);
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent(VPANEL parent) { BaseClass::SetParent(parent); }
virtual bool NeedsUpdate() { return false; }
virtual bool HasInputElements() { return true; }
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void FireGameEvent( IGameEvent *event);
// both Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
VPANEL GetVPanel() { return BaseClass::GetVPanel(); }
private:
void UpdateMapDescriptionText();
void UpdateServerInfo();
void UpdateTeamButtons();
public:
protected:
// vgui overrides
virtual void OnCommand(const char *command);
IViewPort *m_pViewPort;
// ServerInfo elements
FFButton *m_pServerInfoButton;
HTML *m_pServerInfoHost;
// MapDescription elements
Label *m_pMapDescriptionHead;
RichText *m_pMapDescriptionText;
// ClassSelection elements
TeamButton *m_pTeamButtons[4];
FFButton *m_pSpectateButton;
FFButton *m_pAutoAssignButton;
// Other
FFButton *m_pFlythroughButton;
FFButton *m_pMapScreenshotButton; // Click to display the map screenshot
char m_szServerName[255];
};
}
#endif // TEAMMENU_H