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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/game_controls/vguitextwindow.h

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#include #include #include namespace vgui {
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#include #include #include #include #include namespace vgui {
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TYPE_FILE, // show this local file } ; class CTextWindow : public vgui::Frame, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CTextWindow, vgui::Frame );
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TYPE_FILE, // show this local file } ; class CTextWindow : public vgui::Frame, public IViewPortPanel, public IGameEventListener2 { private: DECLARE_CLASS_SIMPLE( CTextWindow, vgui::Frame );
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virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
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virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ); virtual void OnKeyCodePressed(vgui::KeyCode code); virtual void OnKeyCodeReleased(vgui::KeyCode code); virtual void FireGameEvent( IGameEvent *event); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }