cl_dll/history_resource.h
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wchar_t m_wcsAmmoFullMsg[16];
bool m_bNeedsDraw;
CPanelAnimationVarAliasType( float, m_flHistoryGap, "history_gap", "42", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flIconInset, "icon_inset", "28", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flTextInset, "text_inset", "26", "proportional_float" );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbersSmall" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
};
#endif // HISTORY_RESOURCE_H
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wchar_t m_wcsAmmoFullMsg[16];
bool m_bNeedsDraw;
CHudTexture *m_pHudAmmoTypes[MAX_AMMO_TYPES]; // |-- Mirv: Generic ammo icons
CPanelAnimationVarAliasType( float, m_flHistoryGap, "history_gap", "42", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flIconInset, "icon_inset", "28", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flTextInset, "text_inset", "26", "proportional_float" );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbersSmall" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
// --> Mirv: Added for icons
CPanelAnimationVarAliasType( float, m_iIconHeight, "icon_height", "20", "proportional_float" );
CPanelAnimationVarAliasType( float, m_iIconWidth, "icon_width", "20", "proportional_float" );
// <-- Mirv: Added for icons
};
#endif // HISTORY_RESOURCE_H