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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/hud_numericdisplay.h

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#endif #include //----------------------------------------------------------------------------- // Purpose: Base class for all the hud elements that are just a numeric display // with some options for text and icons //----------------------------------------------------------------------------- class CHudNumericDisplay : public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudNumericDisplay, vgui::Panel ); public: CHudNumericDisplay(vgui::Panel *parent, const char *name);
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#endif #include #include "ff_panel.h" //----------------------------------------------------------------------------- // Purpose: Base class for all the hud elements that are just a numeric display // with some options for text and icons //----------------------------------------------------------------------------- class CHudNumericDisplay : public vgui::FFPanel { DECLARE_CLASS_SIMPLE( CHudNumericDisplay, vgui::FFPanel ); public: CHudNumericDisplay(vgui::Panel *parent, const char *name);
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void SetLabelText(const wchar_t *text); void SetIndent(bool state); virtual void Reset(); protected:
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void SetLabelText(const wchar_t *text); void SetIndent(bool state); // So animation controller animations actually adjust the // numbers' colors and not the entire panel that encapsulates the numbers virtual void SetFgColor( Color color ) { m_NumberColor = color; } virtual void Reset(); protected:
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virtual void PaintLabel(); virtual void PaintNumbers(vgui::HFont font, int xpos, int ypos, int value); private: int m_iValue;
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virtual void PaintLabel(); virtual void PaintNumbers(vgui::HFont font, int xpos, int ypos, int value); virtual void PaintNumbersRightAligned(vgui::HFont font, int xpos, int ypos, int value, int maxchars); private: int m_iValue;
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bool m_bIndent; CPanelAnimationVar( float, m_flBlur, "Blur", "0" ); CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "FgColor" ); CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" ); CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" ); CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" ); CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
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bool m_bIndent; CPanelAnimationVar( float, m_flBlur, "Blur", "0" ); CPanelAnimationVar( Color, m_NumberColor, /*"TextColor"*/ "NumberColor", "FgColor" ); CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "FgColor" ); CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers2" ); CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" ); CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" ); CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" ); };
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" ); // --> Mirv: Added for icons protected: CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_width, "icon_width", "1", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_height, "icon_height", "1", "proportional_float" ); // <-- Mirv: Added for icons };