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Comparing 2006 Base SDK to Fortress Forever 2.46

cl_dll/hud_voicestatus.cpp

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#include "clientmode_shared.h" #include "c_playerresource.h" ConVar *sv_alltalk = NULL;
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#include "clientmode_shared.h" #include "c_playerresource.h" using namespace vgui; ConVar *sv_alltalk = NULL;
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void CHudVoiceSelfStatus::VidInit( void ) { m_pVoiceIcon = gHUD.GetIcon( "voice_self" ); } bool CHudVoiceSelfStatus::ShouldDraw()
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void CHudVoiceSelfStatus::VidInit( void ) { m_pVoiceIcon = gHUD.GetIcon( "voice_self" ); // BEG: Added by Mulchman SetPaintBackgroundEnabled( false ); // END: Added by Mulchman } bool CHudVoiceSelfStatus::ShouldDraw()
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void CHudVoiceStatus::VidInit( void ) { m_pVoiceIcon = gHUD.GetIcon( "voice_player" ); } void CHudVoiceStatus::OnThink( void )
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void CHudVoiceStatus::VidInit( void ) { m_pVoiceIcon = gHUD.GetIcon( "voice_player" ); // BEG: Added by Mulchman SetPaintBackgroundEnabled( false ); // END: Added by Mulchman } void CHudVoiceStatus::OnThink( void )