cl_dll/hud_voicestatus.cpp
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#include "clientmode_shared.h"
#include "c_playerresource.h"
ConVar *sv_alltalk = NULL;
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#include "clientmode_shared.h"
#include "c_playerresource.h"
using namespace vgui;
ConVar *sv_alltalk = NULL;
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void CHudVoiceSelfStatus::VidInit( void )
{
m_pVoiceIcon = gHUD.GetIcon( "voice_self" );
}
bool CHudVoiceSelfStatus::ShouldDraw()
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void CHudVoiceSelfStatus::VidInit( void )
{
m_pVoiceIcon = gHUD.GetIcon( "voice_self" );
// BEG: Added by Mulchman
SetPaintBackgroundEnabled( false );
// END: Added by Mulchman
}
bool CHudVoiceSelfStatus::ShouldDraw()
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void CHudVoiceStatus::VidInit( void )
{
m_pVoiceIcon = gHUD.GetIcon( "voice_player" );
}
void CHudVoiceStatus::OnThink( void )
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void CHudVoiceStatus::VidInit( void )
{
m_pVoiceIcon = gHUD.GetIcon( "voice_player" );
// BEG: Added by Mulchman
SetPaintBackgroundEnabled( false );
// END: Added by Mulchman
}
void CHudVoiceStatus::OnThink( void )