cl_dll/tempent.h
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#define FTENT_CHANGERENDERONCOLLIDE 0x01000000 //when we collide with something, change our rendergroup to RENDER_GROUP_OTHER
#define FTENT_COLLISIONGROUP 0x02000000 // if set, use the C_BaseEntity::GetCollisionGroup when doing collide trace
class C_LocalTempEntity;
typedef int (*pfnDrawHelper)( C_LocalTempEntity *entity, int flags );
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#define FTENT_CHANGERENDERONCOLLIDE 0x01000000 //when we collide with something, change our rendergroup to RENDER_GROUP_OTHER
#define FTENT_COLLISIONGROUP 0x02000000 // if set, use the C_BaseEntity::GetCollisionGroup when doing collide trace
// --> Mirv: New FF projectile temp entity
#define FTENT_FFPROJECTILE 0x04000000 // This is a FF projectile (most likely nail)
#define FTENT_FFOPTEFFECT 0x08000000 // This projectile's effect is optional
// <-- Mirv
class C_LocalTempEntity;
typedef int (*pfnDrawHelper)( C_LocalTempEntity *entity, int flags );
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};
#endif // TEMPENTITY_H
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};
#endif // TEMPENTITY_H