dlls/MaterialModifyControl.cpp
147148149150151152
//------------------------------------------------------------------------------
int CMaterialModifyControl::UpdateTransmitState()
{
// ALWAYS transmit to all clients.
return SetTransmitState( FL_EDICT_FULLCHECK );
}
147148149150151152153154155156157158159160
//------------------------------------------------------------------------------
int CMaterialModifyControl::UpdateTransmitState()
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
// ALWAYS transmit to all clients.
return SetTransmitState( FL_EDICT_FULLCHECK );
}