dlls/ai_activity.cpp
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ADD_ACTIVITY_TO_SR( ACT_VM_ATTACH_SILENCER );
ADD_ACTIVITY_TO_SR( ACT_VM_DETACH_SILENCER );
//===========================
// HL2 Specific Activities
//===========================
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ADD_ACTIVITY_TO_SR( ACT_VM_ATTACH_SILENCER );
ADD_ACTIVITY_TO_SR( ACT_VM_DETACH_SILENCER );
// --> Mirv: Anims
//===========================
// FortressForever Specific Activities
//===========================
ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH0 );
ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH1 );
ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH2 );
ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH3 );
ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH4 );
ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH5 );
ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH6 );
ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH0 );
ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH1 );
ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH2 );
ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH3 );
ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH4 );
ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH5 );
ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH6 );
ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH0 );
ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH1 );
ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH2 );
ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH3 );
ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH4 );
ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH5 );
ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH6 );
ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH0 );
ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH1 );
ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH2 );
ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH3 );
ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH4 );
ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH5 );
ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH6 );
ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_1TO0 );
ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_2TO1 );
ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_3TO2 );
ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_4TO3 );
ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_5TO4 );
ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_6TO5 );
ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH0 );
ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH1 );
ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH2 );
ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH3 );
ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH4 );
ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH5 );
ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_0TO1 );
ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_1TO2 );
ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_2TO3 );
ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_3TO4 );
ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_4TO5 );
ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_5TO6 );
ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_0TO1 );
ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_1TO2 );
ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_2TO3 );
ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_3TO4 );
ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_4TO5 );
ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_5TO6 );
ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH1 );
ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH2 );
ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH3 );
ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH4 );
ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH5 );
ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH6 );
// <-- Mirv: Anims
//===========================
// HL2 Specific Activities
//===========================
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_SLAM );
ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_SLAM );
// Multiplayer
ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE );
ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_SLAM );
ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_SLAM );
// Portal.. these were missing
ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE_PORTALGUN );
ADD_ACTIVITY_TO_SR( ACT_MP_RUN_IDLE_PORTALGUN );
ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE_PORTALGUN );
ADD_ACTIVITY_TO_SR( ACT_MP_WALK_CROUCH_PORTALGUN );
ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_RANGE_ATTACK_PORTALGUN );
ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_RELOAD_PORTALGUN );
ADD_ACTIVITY_TO_SR( ACT_MP_JUMP_PORTALGUN );
// Multiplayer
ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE );
ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE );