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Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/ai_activity.cpp

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ADD_ACTIVITY_TO_SR( ACT_VM_ATTACH_SILENCER ); ADD_ACTIVITY_TO_SR( ACT_VM_DETACH_SILENCER ); //=========================== // HL2 Specific Activities //===========================
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ADD_ACTIVITY_TO_SR( ACT_VM_ATTACH_SILENCER ); ADD_ACTIVITY_TO_SR( ACT_VM_DETACH_SILENCER ); // --> Mirv: Anims //=========================== // FortressForever Specific Activities //=========================== ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH0 ); ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH1 ); ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH2 ); ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH3 ); ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH4 ); ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH5 ); ADD_ACTIVITY_TO_SR( ACT_VM_DRAW_WITH6 ); ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH0 ); ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH1 ); ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH2 ); ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH3 ); ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH4 ); ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH5 ); ADD_ACTIVITY_TO_SR( ACT_VM_SWITCHDRAW_WITH6 ); ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH0 ); ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH1 ); ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH2 ); ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH3 ); ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH4 ); ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH5 ); ADD_ACTIVITY_TO_SR( ACT_VM_IDLE_WITH6 ); ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH0 ); ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH1 ); ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH2 ); ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH3 ); ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH4 ); ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH5 ); ADD_ACTIVITY_TO_SR( ACT_VM_DEEPIDLE_WITH6 ); ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_1TO0 ); ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_2TO1 ); ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_3TO2 ); ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_4TO3 ); ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_5TO4 ); ADD_ACTIVITY_TO_SR( ACT_VM_PRIMARYATTACK_6TO5 ); ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH0 ); ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH1 ); ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH2 ); ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH3 ); ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH4 ); ADD_ACTIVITY_TO_SR( ACT_VM_STARTRELOAD_WITH5 ); ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_0TO1 ); ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_1TO2 ); ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_2TO3 ); ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_3TO4 ); ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_4TO5 ); ADD_ACTIVITY_TO_SR( ACT_VM_INITRELOAD_5TO6 ); ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_0TO1 ); ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_1TO2 ); ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_2TO3 ); ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_3TO4 ); ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_4TO5 ); ADD_ACTIVITY_TO_SR( ACT_VM_RELOAD_5TO6 ); ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH1 ); ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH2 ); ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH3 ); ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH4 ); ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH5 ); ADD_ACTIVITY_TO_SR( ACT_VM_FINISHRELOAD_WITH6 ); // <-- Mirv: Anims //=========================== // HL2 Specific Activities //===========================
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_SLAM ); ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_SLAM ); // Multiplayer ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE ); ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_SLAM ); ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_SLAM ); // Portal.. these were missing ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE_PORTALGUN ); ADD_ACTIVITY_TO_SR( ACT_MP_RUN_IDLE_PORTALGUN ); ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE_PORTALGUN ); ADD_ACTIVITY_TO_SR( ACT_MP_WALK_CROUCH_PORTALGUN ); ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_RANGE_ATTACK_PORTALGUN ); ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_RELOAD_PORTALGUN ); ADD_ACTIVITY_TO_SR( ACT_MP_JUMP_PORTALGUN ); // Multiplayer ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE ); ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE );