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Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/ai_component.h

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float GetLastThink( const char *szContext = NULL ); public: #if defined(new) #error #endif void *operator new( size_t nBytes ) { MEM_ALLOC_CREDIT(); void *pResult = g_pMemAlloc->Alloc( nBytes ); memset( pResult, 0, nBytes ); return pResult; }; void *operator new( size_t nBytes, int nBlockUse, const char *pFileName, int nLine ) { MEM_ALLOC_CREDIT(); void *pResult = g_pMemAlloc->Alloc( nBytes, pFileName, nLine ); memset( pResult, 0, nBytes ); return pResult; } private: CAI_BaseNPC *m_pOuter;
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float GetLastThink( const char *szContext = NULL ); public: #if defined(new) // --> Reworked by Mulchman 4/10/2006 //#error #else void *operator new( size_t nBytes ) { void *pResult = ::operator new( nBytes ); memset( pResult, 0, nBytes ); return pResult; }; #if defined(_DEBUG) || defined(USE_MEM_DEBUG) void *operator new( size_t nBytes, int nBlockUse, const char *pFileName, int nLine ) { void *pResult = ::operator new( nBytes, nBlockUse, pFileName, nLine ); memset( pResult, 0, nBytes ); return pResult; } #endif // defined(_DEBUG) || defined(USE_MEM_DEBUG) #endif // defined(new) // <-- Reworked by Mulchman 4/10/2006 private: CAI_BaseNPC *m_pOuter;