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Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/baseanimating.cpp

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if (toAbs.z == 0.0) { CAI_BaseNPC *pNPC = MyNPCPointer(); // FIXME: There needs to be a default step height somewhere + // FIXME: There needs to be a default step height somewhere float height = 18.0f; if (pNPC)
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if (toAbs.z == 0.0) { CAI_BaseNPC *pNPC = MyNPCPointer(); float height = 18.0f; if (pNPC)
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{ // GetModelPtr() is often called before OnNewModel() so go ahead and set it up first chance. #ifdef _DEBUG IDataCacheSection *pModelCache = datacache->FindSection( "ModelData" ); AssertOnce( pModelCache->IsFrameLocking() ); #endif if (!m_pStudioHdr) {
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{ // GetModelPtr() is often called before OnNewModel() so go ahead and set it up first chance. #ifdef _DEBUG //IDataCacheSection *pModelCache = datacache->FindSection( "ModelData" ); //AssertOnce( pModelCache->IsFrameLocking() ); // |-- Mirv: Okay. #endif if (!m_pStudioHdr) {