dlls/baseanimating.cpp
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if (toAbs.z == 0.0)
{
CAI_BaseNPC *pNPC = MyNPCPointer();
// FIXME: There needs to be a default step height somewhere
+ // FIXME: There needs to be a default step height somewhere
float height = 18.0f;
if (pNPC)
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if (toAbs.z == 0.0)
{
CAI_BaseNPC *pNPC = MyNPCPointer();
float height = 18.0f;
if (pNPC)
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{
// GetModelPtr() is often called before OnNewModel() so go ahead and set it up first chance.
#ifdef _DEBUG
IDataCacheSection *pModelCache = datacache->FindSection( "ModelData" );
AssertOnce( pModelCache->IsFrameLocking() );
#endif
if (!m_pStudioHdr)
{
23492350235123522353235423552356
{
// GetModelPtr() is often called before OnNewModel() so go ahead and set it up first chance.
#ifdef _DEBUG
//IDataCacheSection *pModelCache = datacache->FindSection( "ModelData" );
//AssertOnce( pModelCache->IsFrameLocking() ); // |-- Mirv: Okay.
#endif
if (!m_pStudioHdr)
{