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Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/env_particlescript.cpp

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//----------------------------------------------------------------------------- int CEnvParticleScript::UpdateTransmitState() { if ( IsEffectActive( EF_NODRAW ) ) { return SetTransmitState( FL_EDICT_DONTSEND );
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//----------------------------------------------------------------------------- int CEnvParticleScript::UpdateTransmitState() { // --> FF #ifdef GAME_DLL // always transmit if you're an objective if ( m_ObjectivePlayerRefs.Count() > 0 ) return SetTransmitState( FL_EDICT_ALWAYS ); #endif // GAME_DLL // <-- FF if ( IsEffectActive( EF_NODRAW ) ) { return SetTransmitState( FL_EDICT_DONTSEND );