dlls/env_particlescript.cpp
163164165166167168
//-----------------------------------------------------------------------------
int CEnvParticleScript::UpdateTransmitState()
{
if ( IsEffectActive( EF_NODRAW ) )
{
return SetTransmitState( FL_EDICT_DONTSEND );
163164165166167168169170171172173174175176
//-----------------------------------------------------------------------------
int CEnvParticleScript::UpdateTransmitState()
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
if ( IsEffectActive( EF_NODRAW ) )
{
return SetTransmitState( FL_EDICT_DONTSEND );