dlls/fire.cpp
707708709710711712
int CFire::UpdateTransmitState()
{
// Don't want to be FL_EDICT_DONTSEND because our fire entity may make us transmit.
return SetTransmitState( FL_EDICT_PVSCHECK );
}
707708709710711712713714715716717718719720
int CFire::UpdateTransmitState()
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
// Don't want to be FL_EDICT_DONTSEND because our fire entity may make us transmit.
return SetTransmitState( FL_EDICT_PVSCHECK );
}