dlls/func_areaportal.cpp
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int CAreaPortal::UpdateTransmitState()
{
// Our brushes are kept around so don't transmit anything since we don't want to draw them.
return SetTransmitState( FL_EDICT_DONTSEND );
}
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int CAreaPortal::UpdateTransmitState()
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
// Our brushes are kept around so don't transmit anything since we don't want to draw them.
return SetTransmitState( FL_EDICT_DONTSEND );
}