dlls/movehelper_server.cpp
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#include "movehelper_server.h"
#include "shake.h" // For screen fade constants
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
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#include "movehelper_server.h"
#include "shake.h" // For screen fade constants
#include "engine/IEngineSound.h"
#include "ff_player.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
346347348349350351352353354355
bool CMoveHelperServer::PlayerFallingDamage( void )
{
float flFallDamage = g_pGameRules->FlPlayerFallDamage( m_pHostPlayer );
if ( flFallDamage > 0 )
{
m_pHostPlayer->TakeDamage( CTakeDamageInfo( GetContainingEntity(INDEXENT(0)), GetContainingEntity(INDEXENT(0)), flFallDamage, DMG_FALL ) );
StartSound( m_pHostPlayer->GetAbsOrigin(), "Player.FallDamage" );
}
if ( m_pHostPlayer->m_iHealth <= 0 )
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bool CMoveHelperServer::PlayerFallingDamage( void )
{
float flFallDamage = g_pGameRules->FlPlayerFallDamage( m_pHostPlayer );
if ( flFallDamage > 0 )
{
m_pHostPlayer->TakeDamage( CTakeDamageInfo( GetContainingEntity(INDEXENT(0)), GetContainingEntity(INDEXENT(0)), flFallDamage, DMG_FALL ) );
}
if ( m_pHostPlayer->m_iHealth <= 0 )