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Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/physics_bone_follower.cpp

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int CBoneFollower::UpdateTransmitState() { // We want to visualize our bonefollowers, so send them to the client if ( vcollide_wireframe.GetBool() ) return SetTransmitState( FL_EDICT_ALWAYS );
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int CBoneFollower::UpdateTransmitState() { // --> FF #ifdef GAME_DLL // always transmit if you're an objective if ( m_ObjectivePlayerRefs.Count() > 0 ) return SetTransmitState( FL_EDICT_ALWAYS ); #endif // GAME_DLL // <-- FF // We want to visualize our bonefollowers, so send them to the client if ( vcollide_wireframe.GetBool() ) return SetTransmitState( FL_EDICT_ALWAYS );