dlls/physics_bone_follower.cpp
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int CBoneFollower::UpdateTransmitState()
{
// We want to visualize our bonefollowers, so send them to the client
if ( vcollide_wireframe.GetBool() )
return SetTransmitState( FL_EDICT_ALWAYS );
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int CBoneFollower::UpdateTransmitState()
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
// We want to visualize our bonefollowers, so send them to the client
if ( vcollide_wireframe.GetBool() )
return SetTransmitState( FL_EDICT_ALWAYS );