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Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/player_resource.cpp

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#include "player_resource.h" #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h"
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#include "player_resource.h" #include #include "ff_player.h" // |-- Mirv: Needed for channels // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h"
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// SendPropArray( SendPropString( SENDINFO(m_szName[0]) ), SENDARRAYINFO(m_szName) ), SendPropArray3( SENDINFO_ARRAY3(m_iPing), SendPropInt( SENDINFO_ARRAY(m_iPing), 10, SPROP_UNSIGNED ) ), // SendPropArray( SendPropInt( SENDINFO_ARRAY(m_iPacketloss), 7, SPROP_UNSIGNED ), m_iPacketloss ), SendPropArray3( SENDINFO_ARRAY3(m_iScore), SendPropInt( SENDINFO_ARRAY(m_iScore), 12 ) ), SendPropArray3( SENDINFO_ARRAY3(m_iDeaths), SendPropInt( SENDINFO_ARRAY(m_iDeaths), 12 ) ), SendPropArray3( SENDINFO_ARRAY3(m_bConnected), SendPropInt( SENDINFO_ARRAY(m_bConnected), 1, SPROP_UNSIGNED ) ), SendPropArray3( SENDINFO_ARRAY3(m_iTeam), SendPropInt( SENDINFO_ARRAY(m_iTeam), 4 ) ), SendPropArray3( SENDINFO_ARRAY3(m_bAlive), SendPropInt( SENDINFO_ARRAY(m_bAlive), 1, SPROP_UNSIGNED ) ), SendPropArray3( SENDINFO_ARRAY3(m_iHealth), SendPropInt( SENDINFO_ARRAY(m_iHealth), 8, SPROP_UNSIGNED ) ), END_SEND_TABLE() BEGIN_DATADESC( CPlayerResource )
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// SendPropArray( SendPropString( SENDINFO(m_szName[0]) ), SENDARRAYINFO(m_szName) ), SendPropArray3( SENDINFO_ARRAY3(m_iPing), SendPropInt( SENDINFO_ARRAY(m_iPing), 10, SPROP_UNSIGNED ) ), // SendPropArray( SendPropInt( SENDINFO_ARRAY(m_iPacketloss), 7, SPROP_UNSIGNED ), m_iPacketloss ), SendPropArray3( SENDINFO_ARRAY3(m_iScore), SendPropInt( SENDINFO_ARRAY(m_iScore), 15 ) ), // |- Mirv: Upped transmission bits from 12->15 SendPropArray3( SENDINFO_ARRAY3(m_iFortPoints), SendPropInt( SENDINFO_ARRAY(m_iFortPoints), 20 ) ), // |- Shock: Upped transmission bits from 15->20 (needs to be big!) SendPropArray3( SENDINFO_ARRAY3(m_iDeaths), SendPropInt( SENDINFO_ARRAY(m_iDeaths), 12 ) ), SendPropArray3( SENDINFO_ARRAY3(m_bConnected), SendPropInt( SENDINFO_ARRAY(m_bConnected), 1, SPROP_UNSIGNED ) ), SendPropArray3( SENDINFO_ARRAY3(m_iTeam), SendPropInt( SENDINFO_ARRAY(m_iTeam), 4 ) ), SendPropArray3( SENDINFO_ARRAY3(m_bAlive), SendPropInt( SENDINFO_ARRAY(m_bAlive), 1, SPROP_UNSIGNED ) ), SendPropArray3( SENDINFO_ARRAY3(m_iHealth), SendPropInt( SENDINFO_ARRAY(m_iHealth), 8, SPROP_UNSIGNED ) ), SendPropArray3( SENDINFO_ARRAY3(m_iArmor), SendPropInt( SENDINFO_ARRAY(m_iArmor), 9, SPROP_UNSIGNED ) ), SendPropArray3( SENDINFO_ARRAY3(m_iClass), SendPropInt( SENDINFO_ARRAY(m_iClass), 5 ) ), // |-- Mirv: Current class SendPropArray3( SENDINFO_ARRAY3(m_iChannel), SendPropInt( SENDINFO_ARRAY(m_iChannel), 4 ) ), // |-- Mirv: Channel info SendPropBool(SENDINFO(m_bIsIntermission)), END_SEND_TABLE() BEGIN_DATADESC( CPlayerResource )
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{ m_iPing.Set( i, 0 ); m_iScore.Set( i, 0 ); m_iDeaths.Set( i, 0 ); m_bConnected.Set( i, 0 ); m_iTeam.Set( i, 0 ); m_bAlive.Set( i, 0 ); } SetThink( &CPlayerResource::ResourceThink ); SetNextThink( gpGlobals->curtime ); m_nUpdateCounter = 0;
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{ m_iPing.Set( i, 0 ); m_iScore.Set( i, 0 ); m_iFortPoints.Set( i, 0 ); m_iDeaths.Set( i, 0 ); m_bConnected.Set( i, 0 ); m_iTeam.Set( i, 0 ); m_bAlive.Set( i, 0 ); m_iClass.Set( i, 0 ); // |-- Mirv: Current class m_iChannel.Set( i, 0 ); // |-- Mirv: Channel info } m_bIsIntermission = false; SetThink( &CPlayerResource::ResourceThink ); SetNextThink( gpGlobals->curtime ); m_nUpdateCounter = 0;
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return SetTransmitState( FL_EDICT_ALWAYS ); } //----------------------------------------------------------------------------- // Purpose: Wrapper for the virtual GrabPlayerData Think function //-----------------------------------------------------------------------------
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return SetTransmitState( FL_EDICT_ALWAYS ); } extern bool Server_IsIntermission(); //----------------------------------------------------------------------------- // Purpose: Wrapper for the virtual GrabPlayerData Think function //-----------------------------------------------------------------------------
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UpdatePlayerData(); SetNextThink( gpGlobals->curtime + 0.1f ); }
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UpdatePlayerData(); m_bIsIntermission = Server_IsIntermission(); SetNextThink( gpGlobals->curtime + 0.1f ); }
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{ for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i ); if ( pPlayer && pPlayer->IsConnected() ) { m_iScore.Set( i, pPlayer->FragCount() ); m_iDeaths.Set( i, pPlayer->DeathCount() ); m_bConnected.Set( i, 1 ); m_iTeam.Set( i, pPlayer->GetTeamNumber() ); m_bAlive.Set( i, pPlayer->IsAlive()?1:0 ); m_iHealth.Set(i, max( 0, pPlayer->GetHealth() ) ); // Don't update ping / packetloss everytime
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{ for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CFFPlayer *pPlayer = (CFFPlayer* )UTIL_PlayerByIndex( i ); // |-- Mirv: Use our class instead if ( pPlayer && pPlayer->IsConnected() ) { m_iScore.Set( i, pPlayer->FragCount() ); m_iFortPoints.Set( i, pPlayer->FortPointsCount() ); m_iDeaths.Set( i, pPlayer->DeathCount() ); m_bConnected.Set( i, 1 ); m_iTeam.Set( i, pPlayer->GetTeamNumber() ); m_bAlive.Set( i, pPlayer->IsAlive()?1:0 ); m_iHealth.Set(i, max( 0, pPlayer->GetHealth() ) ); m_iArmor.Set(i, max( 0, pPlayer->GetArmor() ) ); m_iClass.Set(i, pPlayer->GetClassSlot() ); // |-- Mirv: Update our class // Don't update ping / packetloss everytime
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m_iPing.Set( i, ping ); // m_iPacketloss.Set( i, packetloss ); } } else
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m_iPing.Set( i, ping ); // m_iPacketloss.Set( i, packetloss ); // --> Mirv: Update the player's channel CFFPlayer *plyr = (CFFPlayer *)pPlayer; m_iChannel.Set( i, plyr->m_iChannel ); // <-- Mirv: Update the player's channel } } else