FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/player_resource.h

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// Stored in individual arrays so they can be sent down via datatables CNetworkArray( int, m_iPing, MAX_PLAYERS+1 ); CNetworkArray( int, m_iScore, MAX_PLAYERS+1 ); CNetworkArray( int, m_iDeaths, MAX_PLAYERS+1 ); CNetworkArray( int, m_bConnected, MAX_PLAYERS+1 ); CNetworkArray( int, m_iTeam, MAX_PLAYERS+1 ); CNetworkArray( int, m_bAlive, MAX_PLAYERS+1 ); CNetworkArray( int, m_iHealth, MAX_PLAYERS+1 ); int m_nUpdateCounter; };
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// Stored in individual arrays so they can be sent down via datatables CNetworkArray( int, m_iPing, MAX_PLAYERS+1 ); CNetworkArray( int, m_iScore, MAX_PLAYERS+1 ); CNetworkArray( int, m_iFortPoints, MAX_PLAYERS+1 ); CNetworkArray( int, m_iDeaths, MAX_PLAYERS+1 ); CNetworkArray( int, m_bConnected, MAX_PLAYERS+1 ); CNetworkArray( int, m_iTeam, MAX_PLAYERS+1 ); CNetworkArray( int, m_bAlive, MAX_PLAYERS+1 ); CNetworkArray( int, m_iHealth, MAX_PLAYERS+1 ); CNetworkArray( int, m_iArmor, MAX_PLAYERS+1 ); CNetworkArray( int, m_iClass, MAX_PLAYERS+1 ); // |-- Mirv: Class info CNetworkArray( int, m_iChannel, MAX_PLAYERS+1 ); // |-- Mirv: Channel info CNetworkVar(bool, m_bIsIntermission); int m_nUpdateCounter; };