dlls/sceneentity.cpp
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//-----------------------------------------------------------------------------
int CSceneEntity::UpdateTransmitState()
{
if ( !ShouldNetwork() )
{
return SetTransmitState( FL_EDICT_DONTSEND );
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//-----------------------------------------------------------------------------
int CSceneEntity::UpdateTransmitState()
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
if ( !ShouldNetwork() )
{
return SetTransmitState( FL_EDICT_DONTSEND );