FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/team.h

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//----------------------------------------------------------------------------- virtual int GetTeamNumber( void ); virtual const char *GetName( void ); virtual void UpdateClientData( CBasePlayer *pPlayer ); virtual bool ShouldTransmitToPlayer( CBasePlayer* pRecipient, CBaseEntity* pEntity );
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//----------------------------------------------------------------------------- virtual int GetTeamNumber( void ); virtual const char *GetName( void ); virtual void SetName( const char *pszName ); virtual void UpdateClientData( CBasePlayer *pPlayer ); virtual bool ShouldTransmitToPlayer( CBasePlayer* pRecipient, CBaseEntity* pEntity );
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virtual void AddScore( int iScore ); virtual void SetScore( int iScore ); virtual int GetScore( void ); public: CUtlVector< CTeamSpawnPoint * > m_aSpawnPoints;
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virtual void AddScore( int iScore ); virtual void SetScore( int iScore ); virtual int GetScore( void ); virtual float GetScoreTime( void ); virtual void AddFortPoints( int iFortPoints ); virtual void SetFortPoints( int iFortPoints ); virtual int GetFortPoints( void ); // Bug #0000529: Total death column doesn't work virtual void AddDeaths( int iScore ); // Mulch virtual int GetDeaths( void ); // Mulch virtual void SetDeaths( int iDeaths ); public: CUtlVector< CTeamSpawnPoint * > m_aSpawnPoints;
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// Data CNetworkString( m_szTeamname, MAX_TEAM_NAME_LENGTH ); CNetworkVar( int, m_iScore ); int m_iDeaths; // Spawnpoints int m_iLastSpawn; // Index of the last spawnpoint used
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// Data CNetworkString( m_szTeamname, MAX_TEAM_NAME_LENGTH ); CNetworkVar( int, m_iScore ); CNetworkVar( int, m_iFortPoints ); // Bug #0000529: Total death column doesn't work CNetworkVar( int, m_iDeaths ); // Mulch: send deaths to client CNetworkVar( float, m_flScoreTime ); // Mulch: time when this team last scored // Spawnpoints int m_iLastSpawn; // Index of the last spawnpoint used