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Comparing 2006 Base SDK to Fortress Forever 2.46

dlls/util.h

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CBasePlayer* UTIL_PlayerByUserId( int userID ); CBasePlayer* UTIL_PlayerByName( const char *name ); // not case sensitive // Returns true if the command was issued by the listenserver host, or by the dedicated server, via rcon or the server console. // This is valid during ConCommand execution.
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CBasePlayer* UTIL_PlayerByUserId( int userID ); CBasePlayer* UTIL_PlayerByName( const char *name ); // not case sensitive CBasePlayer* UTIL_PlayerBySteamID( const char *steamid ); // not case sensitive // Returns true if the command was issued by the listenserver host, or by the dedicated server, via rcon or the server console. // This is valid during ConCommand execution.
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bool UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator); void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ); void UTIL_BloodSpray( const Vector &pos, const Vector &dir, int color, int amount, int flags ); Vector UTIL_RandomBloodVector( void ); void UTIL_ImpactTrace( trace_t *pTrace, int iDamageType, char *pCustomImpactName = NULL ); void UTIL_PlayerDecalTrace( trace_t *pTrace, int playernum );
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bool UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator); void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ); Vector UTIL_RandomBloodVector( void ); void UTIL_ImpactTrace( trace_t *pTrace, int iDamageType, char *pCustomImpactName = NULL ); void UTIL_PlayerDecalTrace( trace_t *pTrace, int playernum );
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bool UTIL_LoadAndSpawnEntitiesFromScript( CUtlVector &entities, const char *pScriptFile, const char *pBlock, bool bActivate = true ); #endif // UTIL_H
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bool UTIL_LoadAndSpawnEntitiesFromScript( CUtlVector &entities, const char *pScriptFile, const char *pBlock, bool bActivate = true ); bool Util_AddDownload(const char *pszFile); #endif // UTIL_H