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Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/Sprite.cpp

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int CSprite::UpdateTransmitState( void ) { if ( GetMoveParent() ) { // we must call ShouldTransmit() if we have a move parent
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int CSprite::UpdateTransmitState( void ) { // --> FF #ifdef GAME_DLL // always transmit if you're an objective if ( m_ObjectivePlayerRefs.Count() > 0 ) return SetTransmitState( FL_EDICT_ALWAYS ); #endif // GAME_DLL // <-- FF if ( GetMoveParent() ) { // we must call ShouldTransmit() if we have a move parent