game_shared/Sprite.cpp
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int CSprite::UpdateTransmitState( void )
{
if ( GetMoveParent() )
{
// we must call ShouldTransmit() if we have a move parent
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int CSprite::UpdateTransmitState( void )
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
if ( GetMoveParent() )
{
// we must call ShouldTransmit() if we have a move parent