FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/SpriteTrail.cpp

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m_flUpdateTime = gpGlobals->curtime + ( m_flLifeTime / (float) MAX_SPRITE_TRAIL_POINTS ); } //----------------------------------------------------------------------------- // Purpose:
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m_flUpdateTime = gpGlobals->curtime + ( m_flLifeTime / (float) MAX_SPRITE_TRAIL_POINTS ); } ConVar grenadetrails("cl_grenadetrails", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE); ConVar pipetrails("cl_pipetrails", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE); //----------------------------------------------------------------------------- // Purpose:
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if ( !IsVisible() || ( m_bReadyToDraw == false ) ) return 0; CEngineSprite *pSprite = Draw_SetSpriteTexture( GetModel(), m_flFrame, GetRenderMode() ); if ( pSprite == NULL ) return 0;
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if ( !IsVisible() || ( m_bReadyToDraw == false ) ) return 0; CBaseEntity *pParent = GetMoveParent(); if (grenadetrails.GetBool() == false && pParent && pParent->Classify() >= CLASS_GREN && pParent->Classify() <= CLASS_GREN_LASER) return 0; if (pipetrails.GetBool() == false && pParent && pParent->Classify() >= CLASS_PIPEBOMB && pParent->Classify() <= CLASS_GLGRENADE) return 0; CEngineSprite *pSprite = Draw_SetSpriteTexture( GetModel(), m_flFrame, GetRenderMode() ); if ( pSprite == NULL ) return 0;