game_shared/SpriteTrail.cpp
413414415416417418
m_flUpdateTime = gpGlobals->curtime + ( m_flLifeTime / (float) MAX_SPRITE_TRAIL_POINTS );
}
//-----------------------------------------------------------------------------
// Purpose:
413414415416417418419420
m_flUpdateTime = gpGlobals->curtime + ( m_flLifeTime / (float) MAX_SPRITE_TRAIL_POINTS );
}
ConVar grenadetrails("cl_grenadetrails", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE);
ConVar pipetrails("cl_pipetrails", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE);
//-----------------------------------------------------------------------------
// Purpose:
429430431432433434
if ( !IsVisible() || ( m_bReadyToDraw == false ) )
return 0;
CEngineSprite *pSprite = Draw_SetSpriteTexture( GetModel(), m_flFrame, GetRenderMode() );
if ( pSprite == NULL )
return 0;
431432433434435436437438439440441442443444445446
if ( !IsVisible() || ( m_bReadyToDraw == false ) )
return 0;
CBaseEntity *pParent = GetMoveParent();
if (grenadetrails.GetBool() == false &&
pParent && pParent->Classify() >= CLASS_GREN && pParent->Classify() <= CLASS_GREN_LASER)
return 0;
if (pipetrails.GetBool() == false &&
pParent && pParent->Classify() >= CLASS_PIPEBOMB && pParent->Classify() <= CLASS_GLGRENADE)
return 0;
CEngineSprite *pSprite = Draw_SetSpriteTexture( GetModel(), m_flFrame, GetRenderMode() );
if ( pSprite == NULL )
return 0;