game_shared/basecombatcharacter_shared.cpp
89909192939495return false; } if ( !pWeapon->HasAnyAmmo() && !GetAmmoCount( pWeapon->m_iPrimaryAmmoType ) ) return false; if ( !pWeapon->CanDeploy() )89909192939495969798return false; } // --> Mirv: Use CanBeSelected instead, which takes into account ITEM_FLAG_SELECTONEMPTY //if ( !pWeapon->HasAnyAmmo() && !GetAmmoCount( pWeapon->m_iPrimaryAmmoType ) ) // return false; if (!pWeapon->CanBeSelected()) return false; if ( !pWeapon->CanDeploy() )