FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/basegrenade_shared.h

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class CTakeDamageInfo; #if !defined( CLIENT_DLL ) class CBaseGrenade : public CBaseCombatCharacter, public CDefaultPlayerPickupVPhysics #else class CBaseGrenade : public CBaseCombatCharacter #endif { DECLARE_CLASS( CBaseGrenade, CBaseCombatCharacter ); public: CBaseGrenade(void);
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class CTakeDamageInfo; #if !defined( CLIENT_DLL ) class CBaseGrenade : public CBaseAnimating //, public CDefaultPlayerPickupVPhysics #else class CBaseGrenade : public CBaseAnimating #endif { DECLARE_CLASS( CBaseGrenade, CBaseAnimating ); public: CBaseGrenade(void);
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float m_flDetonateTime; // Time at which to detonate. float m_flWarnAITime; // Time at which to warn the AI protected: CNetworkVar( float, m_flDamage ); // Damage to inflict.
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float m_flDetonateTime; // Time at which to detonate. float m_flWarnAITime; // Time at which to warn the AI CNetworkVar(float, m_flNextAttack); protected: CNetworkVar( float, m_flDamage ); // Damage to inflict.