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Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/baseparticleentity.cpp

525354555657
#if !defined( CLIENT_DLL ) int CBaseParticleEntity::UpdateTransmitState( void ) { if ( IsEffectActive( EF_NODRAW ) ) return SetTransmitState( FL_EDICT_DONTSEND );
5253545556575859606162636465
#if !defined( CLIENT_DLL ) int CBaseParticleEntity::UpdateTransmitState( void ) { // --> FF #ifdef GAME_DLL // always transmit if you're an objective if ( m_ObjectivePlayerRefs.Count() > 0 ) return SetTransmitState( FL_EDICT_ALWAYS ); #endif // GAME_DLL // <-- FF if ( IsEffectActive( EF_NODRAW ) ) return SetTransmitState( FL_EDICT_DONTSEND );