game_shared/baseparticleentity.cpp
525354555657
#if !defined( CLIENT_DLL )
int CBaseParticleEntity::UpdateTransmitState( void )
{
if ( IsEffectActive( EF_NODRAW ) )
return SetTransmitState( FL_EDICT_DONTSEND );
5253545556575859606162636465
#if !defined( CLIENT_DLL )
int CBaseParticleEntity::UpdateTransmitState( void )
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
if ( IsEffectActive( EF_NODRAW ) )
return SetTransmitState( FL_EDICT_DONTSEND );