game_shared/beam_shared.cpp
781782783784785786
int CBeam::UpdateTransmitState( void )
{
// we must call ShouldTransmit() if we have a move parent
if ( GetMoveParent() )
return SetTransmitState( FL_EDICT_FULLCHECK );
781782783784785786787788789790791792793794
int CBeam::UpdateTransmitState( void )
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
// we must call ShouldTransmit() if we have a move parent
if ( GetMoveParent() )
return SetTransmitState( FL_EDICT_FULLCHECK );