FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/beam_shared.cpp

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int CBeam::UpdateTransmitState( void ) { // we must call ShouldTransmit() if we have a move parent if ( GetMoveParent() ) return SetTransmitState( FL_EDICT_FULLCHECK );
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int CBeam::UpdateTransmitState( void ) { // --> FF #ifdef GAME_DLL // always transmit if you're an objective if ( m_ObjectivePlayerRefs.Count() > 0 ) return SetTransmitState( FL_EDICT_ALWAYS ); #endif // GAME_DLL // <-- FF // we must call ShouldTransmit() if we have a move parent if ( GetMoveParent() ) return SetTransmitState( FL_EDICT_FULLCHECK );