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Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/debugoverlay_shared.cpp

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Vector clientForward; player->EyeVectors( &clientForward ); Vector toOrigin = origin - player->GetAbsOrigin(); Vector toTarget = target - player->GetAbsOrigin(); float dotOrigin = DotProduct(clientForward,toOrigin); float dotTarget = DotProduct(clientForward,toTarget); if (dotOrigin < 0 && dotTarget < 0) return; if ( debugoverlay ) {
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Vector clientForward; player->EyeVectors( &clientForward ); //Vector toOrigin = origin - player->GetAbsOrigin(); //Vector toTarget = target - player->GetAbsOrigin(); //float dotOrigin = DotProduct(clientForward,toOrigin); //float dotTarget = DotProduct(clientForward,toTarget); //if (dotOrigin < 0 && dotTarget < 0) // return; if ( debugoverlay ) {