game_shared/debugoverlay_shared.cpp
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Vector clientForward;
player->EyeVectors( &clientForward );
Vector toOrigin = origin - player->GetAbsOrigin();
Vector toTarget = target - player->GetAbsOrigin();
float dotOrigin = DotProduct(clientForward,toOrigin);
float dotTarget = DotProduct(clientForward,toTarget);
if (dotOrigin < 0 && dotTarget < 0)
return;
if ( debugoverlay )
{
113114115116117118119120121122123124125
Vector clientForward;
player->EyeVectors( &clientForward );
//Vector toOrigin = origin - player->GetAbsOrigin();
//Vector toTarget = target - player->GetAbsOrigin();
//float dotOrigin = DotProduct(clientForward,toOrigin);
//float dotTarget = DotProduct(clientForward,toTarget);
//if (dotOrigin < 0 && dotTarget < 0)
// return;
if ( debugoverlay )
{