game_shared/func_ladder.cpp
476477478479480481
#if defined( GAME_DLL )
int CFuncLadder::UpdateTransmitState()
{
// transmit if in PVS for clientside prediction
return SetTransmitState( FL_EDICT_PVSCHECK );
}
476477478479480481482483484485486487488489
#if defined( GAME_DLL )
int CFuncLadder::UpdateTransmitState()
{
// --> FF
#ifdef GAME_DLL
// always transmit if you're an objective
if ( m_ObjectivePlayerRefs.Count() > 0 )
return SetTransmitState( FL_EDICT_ALWAYS );
#endif // GAME_DLL
// <-- FF
// transmit if in PVS for clientside prediction
return SetTransmitState( FL_EDICT_PVSCHECK );
}