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Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/func_ladder.cpp

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#if defined( GAME_DLL ) int CFuncLadder::UpdateTransmitState() { // transmit if in PVS for clientside prediction return SetTransmitState( FL_EDICT_PVSCHECK ); }
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#if defined( GAME_DLL ) int CFuncLadder::UpdateTransmitState() { // --> FF #ifdef GAME_DLL // always transmit if you're an objective if ( m_ObjectivePlayerRefs.Count() > 0 ) return SetTransmitState( FL_EDICT_ALWAYS ); #endif // GAME_DLL // <-- FF // transmit if in PVS for clientside prediction return SetTransmitState( FL_EDICT_PVSCHECK ); }