FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/multiplay_gamerules.h

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// Client damage rules virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ); virtual bool FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ); virtual bool AllowDamage( CBaseEntity *pVictim, const CTakeDamageInfo &info ); // Client spawn/respawn control
65666768697071
// Client damage rules virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ); virtual bool FCanTakeDamage( CBaseEntity *pVictim, CBaseEntity *pAttacker ); virtual bool AllowDamage( CBaseEntity *pVictim, const CTakeDamageInfo &info ); // Client spawn/respawn control
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// Immediately end a multiplayer game virtual void EndMultiplayerGame( void ) { GoToIntermission(); } protected: virtual void GetNextLevelName( char *szNextMap, int bufsize ); virtual void ChangeLevel( void ); virtual void GoToIntermission( void );
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// Immediately end a multiplayer game virtual void EndMultiplayerGame( void ) { GoToIntermission(); } //protected: // commenting this out so we can use changelevel/gotointermission // in lua virtual void GetNextLevelName( char *szNextMap, int bufsize ); virtual void ChangeLevel( void ); virtual void GoToIntermission( void );