game_shared/predicted_viewmodel.cpp
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IMPLEMENT_NETWORKCLASS_ALIASED( PredictedViewModel, DT_PredictedViewModel )
BEGIN_NETWORK_TABLE( CPredictedViewModel, DT_PredictedViewModel )
END_NETWORK_TABLE()
//-----------------------------------------------------------------------------
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IMPLEMENT_NETWORKCLASS_ALIASED( PredictedViewModel, DT_PredictedViewModel )
BEGIN_NETWORK_TABLE( CPredictedViewModel, DT_PredictedViewModel )
//#ifdef GAME_DLL
// SendPropExclude( "DT_ServerAnimationData" , "m_flCycle" ),
// SendPropExclude( "DT_AnimTimeMustBeFirst" , "m_flAnimTime" ),
//#else
// RecvPropExclude( "DT_ServerAnimationData" , "m_flCycle" ),
// RecvPropExclude( "DT_AnimTimeMustBeFirst" , "m_flAnimTime" ),
//#endif
END_NETWORK_TABLE()
//-----------------------------------------------------------------------------