FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/ragdoll_shared.cpp

224225226227228229230
} else { Msg( "CRagdollProp::CreateObjects: Couldn't Lookup Bone %s\n", solid.name ); } } }
224225226227228229230
} else { //Msg( "CRagdollProp::CreateObjects: Couldn't Lookup Bone %s\n", solid.name ); } } }
349350351352353354355356357358
} void RagdollSetupCollisions( ragdoll_t &ragdoll, vcollide_t *pCollide, int modelIndex ) { Assert(pCollide); if (!pCollide) return; IPhysicsCollisionSet *pSet = physics->FindCollisionSet( modelIndex ); if ( !pSet )
349350351352353354355356357358359360361362363364
} void RagdollSetupCollisions( ragdoll_t &ragdoll, vcollide_t *pCollide, int modelIndex ) { //Assert(pCollide); if (!pCollide) { // 7/3/2006 - Mulchman: // Commented out because people are tired of getting this assert! Warning( "[RagdollSetupCollisions] Assert( pCollide )\n" ); return; } IPhysicsCollisionSet *pSet = physics->FindCollisionSet( modelIndex ); if ( !pSet )
10521053105410551056105710581059
if ( pChild ) { C_EntityFlame *pFireChild = dynamic_cast( pChild ); C_ClientRagdoll *pRagdoll = dynamic_cast< C_ClientRagdoll * > ( this ); if ( pFireChild ) { float flScaleEnd[NUM_HITBOX_FIRES];
1058105910601061106210631064106510661067106810691070
if ( pChild ) { C_EntityFlame *pFireChild = dynamic_cast( pChild ); // --> Mirv: Use anim overlay instead //C_ClientRagdoll *pRagdoll = dynamic_cast< C_ClientRagdoll * > ( this ); C_BaseAnimatingOverlay *pRagdoll = dynamic_cast (this); // <-- Mirv if ( pFireChild ) { float flScaleEnd[NUM_HITBOX_FIRES];