game_shared/takedamageinfo.h
77787980818283void AdjustPlayerDamageInflictedForSkillLevel(); void AdjustPlayerDamageTakenForSkillLevel(); private: void CopyDamageToBaseDamage();7778798081828384858687void AdjustPlayerDamageInflictedForSkillLevel(); void AdjustPlayerDamageTakenForSkillLevel(); #ifdef GAME_DLL int GetAmmoTypeLua( void ); #endif private: void CopyDamageToBaseDamage();