FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/teamplay_gamerules.cpp

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// Copy over the team from the server config m_szTeamList[0] = 0; RecountTeams(); }
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// Copy over the team from the server config m_szTeamList[0] = 0; m_szGameDescription[0] = '\0'; RecountTeams(); }
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if ( m_DisableDeathMessages ) return; CBaseEntity *pKiller = info.GetAttacker(); if ( pVictim && pKiller && pKiller->IsPlayer() ) { CBasePlayer *pk = (CBasePlayer*)pKiller; if ( pk ) { if ( (pk != pVictim) && (PlayerRelationship( pVictim, pk ) == GR_TEAMMATE) ) { IGameEvent * event = gameeventmanager->CreateEvent( "player_death" ); if ( event ) { event->SetInt("killer", pk->GetUserID() ); event->SetInt("victim", pVictim->GetUserID() ); event->SetInt("priority", 7 ); // HLTV event priority, not transmitted gameeventmanager->FireEvent( event ); } return; } } } BaseClass::DeathNotice( pVictim, info ); }
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if ( m_DisableDeathMessages ) return; //CBaseEntity *pKiller = info.GetAttacker(); //if ( pVictim && pKiller && pKiller->IsPlayer() ) //{ // CBasePlayer *pk = (CBasePlayer*)pKiller; // if ( pk ) // { // if ( (pk != pVictim) && (PlayerRelationship( pVictim, pk ) == GR_TEAMMATE) ) // { // IGameEvent * event = gameeventmanager->CreateEvent( "player_death" ); // if ( event ) // { // event->SetInt( "userid", pVictim->GetUserID() ); // event->SetInt( "attacker", pk->GetUserID() ); // event->SetString( "weapon", "teammate" ); // event->SetInt( "priority", 10 ); // //event->SetInt("killer", pk->GetUserID() ); // //event->SetInt("victim", pVictim->GetUserID() ); // //event->SetInt("priority", 7 ); // HLTV event priority, not transmitted // // gameeventmanager->FireEvent( event ); // } // return; // } // } //} BaseClass::DeathNotice( pVictim, info ); }
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return true; } bool CTeamplayRules::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) { if ( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE ) { // my teammate hit me. if ( (friendlyfire.GetInt() == 0) && (pAttacker != pPlayer) ) { // friendly fire is off, and this hit came from someone other than myself, then don't get hurt return false; } } return BaseClass::FPlayerCanTakeDamage( pPlayer, pAttacker ); } //=========================================================
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return true; } bool CTeamplayRules::FCanTakeDamage( CBaseEntity *pVictim, CBaseEntity *pAttacker ) { if(( pAttacker ) && ( PlayerRelationship( pVictim, pAttacker ) == GR_TEAMMATE )) { // If friendly fire is off and I'm not attacking myself, then // someone else on my team/an ally is attacking me - don't // take damage if(( friendlyfire.GetInt( ) == 0 ) && ( pVictim != pAttacker )) return false; } return BaseClass::FCanTakeDamage( pVictim, pAttacker ); } //=========================================================