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Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/util_shared.h

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void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); void UTIL_BloodImpact( const Vector &pos, const Vector &dir, int color, int amount ); void UTIL_BloodDecalTrace( trace_t *pTrace, int bloodColor ); void UTIL_DecalTrace( trace_t *pTrace, char const *decalName ); bool UTIL_IsSpaceEmpty( CBaseEntity *pMainEnt, const Vector &vMin, const Vector &vMax );
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void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); void UTIL_BloodImpact( const Vector &pos, const Vector &dir, int color, int amount ); void UTIL_BloodSpray( const Vector &pos, const Vector &dir, int color, int amount, int flags ); void UTIL_BloodDecalTrace( trace_t *pTrace, int bloodColor ); void UTIL_DecalTrace( trace_t *pTrace, char const *decalName ); bool UTIL_IsSpaceEmpty( CBaseEntity *pMainEnt, const Vector &vMin, const Vector &vMax );