game_shared/util_shared.h
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void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount );
void UTIL_BloodImpact( const Vector &pos, const Vector &dir, int color, int amount );
void UTIL_BloodDecalTrace( trace_t *pTrace, int bloodColor );
void UTIL_DecalTrace( trace_t *pTrace, char const *decalName );
bool UTIL_IsSpaceEmpty( CBaseEntity *pMainEnt, const Vector &vMin, const Vector &vMax );
290291292293294295296
void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount );
void UTIL_BloodImpact( const Vector &pos, const Vector &dir, int color, int amount );
void UTIL_BloodSpray( const Vector &pos, const Vector &dir, int color, int amount, int flags );
void UTIL_BloodDecalTrace( trace_t *pTrace, int bloodColor );
void UTIL_DecalTrace( trace_t *pTrace, char const *decalName );
bool UTIL_IsSpaceEmpty( CBaseEntity *pMainEnt, const Vector &vMin, const Vector &vMax );